Saturday, December 28, 2019

Progress! Sunset Overdrive Character

In between Christmas celebrations I've been making significant progress with my Sunset Overdrive inspired character. He has been modeled to be game ready and the low poly that I have been working with is under 25,000 tris, with a high poly Zbrush model baked onto it via Substance Painter.

Even though I have experience with Substance, I've been trying to push myself this project by really seeing how hard I can work with the textures and so far I'm quite pleased. During industry talks at university we're quite frequently told that a good model will never be able to cover up bad texturing, however brilliant textures can cover up a plethora of modelling issues. While this philosophy obviously isn't ideal, I really need to practice my texturing skills more to feel comfortable enough to agree with it regardless.

Below is a link to a sketchfab post of my model currently, he isn't posed just yet, but my textures are just about finished and as of now I'm pretty proud of how it's turning out. Onto rigging!




No comments:

Post a Comment