Saturday, December 28, 2019
Progress! Sunset Overdrive Character
In between Christmas celebrations I've been making significant progress with my Sunset Overdrive inspired character. He has been modeled to be game ready and the low poly that I have been working with is under 25,000 tris, with a high poly Zbrush model baked onto it via Substance Painter.
Even though I have experience with Substance, I've been trying to push myself this project by really seeing how hard I can work with the textures and so far I'm quite pleased. During industry talks at university we're quite frequently told that a good model will never be able to cover up bad texturing, however brilliant textures can cover up a plethora of modelling issues. While this philosophy obviously isn't ideal, I really need to practice my texturing skills more to feel comfortable enough to agree with it regardless.
Below is a link to a sketchfab post of my model currently, he isn't posed just yet, but my textures are just about finished and as of now I'm pretty proud of how it's turning out. Onto rigging!
Even though I have experience with Substance, I've been trying to push myself this project by really seeing how hard I can work with the textures and so far I'm quite pleased. During industry talks at university we're quite frequently told that a good model will never be able to cover up bad texturing, however brilliant textures can cover up a plethora of modelling issues. While this philosophy obviously isn't ideal, I really need to practice my texturing skills more to feel comfortable enough to agree with it regardless.
Below is a link to a sketchfab post of my model currently, he isn't posed just yet, but my textures are just about finished and as of now I'm pretty proud of how it's turning out. Onto rigging!
Tuesday, December 17, 2019
Update - Sunset Overdrive Character
After a lot of modelling and retopping, I've finally started on texturing and have been working on the character's jacket and patches. I really liked the grungy and almost punk look of the concept with the patches covering his jacket, and looked further into different versions of these kinds of jackets and settled on a leather battle vest.
Sunset Overdrive is a very colourful game, so it has been interesting to try and make my character true to his rocker style, whilst also staying colourful to fit with the SO style guide.
Here are some screenshots from my work so far:
Sunset Overdrive is a very colourful game, so it has been interesting to try and make my character true to his rocker style, whilst also staying colourful to fit with the SO style guide.
Here are some screenshots from my work so far:
Sunset Overdrive Character - Metal Head
For one of my university projects I have set out to make a game ready character model to be a playable character in 'Sunset Overdrive'. After lots of research into the art style of the game and many, many reference images, I set out to make a male character with a heavy rock/metal influence in his design.
Inspired by this concept artwork by Vasili Zorin, (shown below) I really liked the colour palet of this concept and even more so the patches covering the character's jacket.
So after gathering enough resources to feel that I could comfortably model a character fit to belong in 'Sunset Overdrive', I began sculpting in Zbrush, retopping in 3Ds Max and texturing in Substance Painter.
Inspired by this concept artwork by Vasili Zorin, (shown below) I really liked the colour palet of this concept and even more so the patches covering the character's jacket.
So after gathering enough resources to feel that I could comfortably model a character fit to belong in 'Sunset Overdrive', I began sculpting in Zbrush, retopping in 3Ds Max and texturing in Substance Painter.
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